Hey guys, so I am in the middle of several projects at this time but I wanted to show you a couple that I am doing specifically for the club.
First we have some Age of Sigmar models getting prepared for the school club that runs before ours on Friday afternoons.
First I’m going to start with the Chaos forces as I am a known worshiper of the Chaos Gods. These are lovely models and am looking forward to getting these guys on my painting table.
Next we have something special that I’m not sure people have had a chance to play. A while ago we were lucky enough to receive a couple of starter kits from Mantic games for the Mars Attacks! tabletop game and they have been in the school cupboard for a while but I thought I would bring them home and get them painted up in case anyone wanted to give it a go. In the starter kits we got several playmats and loads of terrain pieces. I have put together a couple of playmats of my own from some cork boards which are the same size as the ones that we were given. This is one of the mats I have in progress with some of the models we have.
This is going to be a fun little project and I will be posting some more photos of it over the next few weeks.
So I have been able to get my first proper game of Halo: Fleet Battles.
Thanks to @mterminatorw for inviting me to his place and playing.
So as this was my first chance to play the full game after practicing just the Battlegroup phase it was a great experience to use everything in my Fleet.
So let’s get started.
So this is the setup that we started with, no small encounter, we went straight to the defence of Reach. Michael was playing the defending UNSC fleet while I was launching a first wave attack against Reach with the Covenant. We both had around 1000p (give or take a few points).
Things quickly started to escalate when I lead my main force into the asteroid fields and the UNSC was quick to react and meet me up close and personal.
The UNSC battlegroup got the first damages on mine with its first volley (those MAC cannons can pack a serious punch when combined together). Not to mention all of the bombers that are hanging around my Battlecruiser.
i soon retaliate by destroying one of the Paris class elements and reducing the incoming firepower from this battlegroup.
Not only do the UNSC bombers succeed in damaging and hitting a vulnerable system on my Corvettes but now he has launched boarding parties. Time to let the Elites have some fun.
While the action continues on the other side of the asteroid field my bombers are able to some serious damage against this Paris class element causing 2 damage tokens and a vulnerable token in just one attack run. This leaves it easy prey to my battlegroup that is descending down on them fast.
Thing start to get really close in the centre of the asteroid field as Plasma lances and MAC cannons are starting to go off a short range causing some major damage and loss to both fleets.
This is where things start to get really interesting. UNSC troopers have been able to board one of my Corvette elements and are causing some serious damage on board and soon make there way to my core where some well placed chargers send it into overload.
The resulting CRITICAL CORE BREACH is powerful enough to take out one of the other Paris class elements and deal damages to the final Paris class element and the supported Marathon class element. Not to mention wiping out any wings in the local area.
As the remaining ships launch their final desperate salvos and boarders it looks like it could be anyone’s game.
And this is where we come to possibly the best play in the game. A group of Spartans have been able to board my centre Battlecruiser and have snuck a HAVOK tactical nuke on board hoping to rid the sector of the alien menace. They quickly fight past the remaining Elite and grunt defenders and make their way to the centre of the ship and plant the bomb. They fight desperately to return to the waiting Pelican. Can they make it in time…
The answer is…
NO!
With the HAVOK’s timer reaching zero it vaporizes every living thing in the local area. Leaving nothing but dust and echoes.
This was the final and most successful attack in the game, wiping out every last ship from local space. Leaving Reach secure till the next wave of Covenant arrive and hopefully giving the rest of the UNSC defence to gather and prepare.
But whats this?!? It seems like one lonely bomber wing has survived to tell the tale. This guy was lucky enough to have survived the HAVOK nuke but he has quite a trip to make his way back to Reach.
This scene reminds me of something but I can’t remember what…
Well as this was my first game I got great satisfaction from the result. We had a great game with some fun moments and look forward to the UNSCs revenge against the Covenant menace.
I hope you enjoyed this battle report and I look forward to doing more in the near future.
My name is Harry and this is my first post as an administrator for the 2D6 Lodge website.
I was one of the first founders of the 2D6 club and am frequently found at the club on Friday nights. I have been part of the hobby world since I was 11 years old and played games such as Warhammer 40,000, Warhammer Fantasy, Malifaux, Guildball, Deadzone, Dreadball and will soon be playing Halo: Fleet Battle coming from Spartan Games when it is released on Monday 20th July 2015.
Most of my future posts will include details of what happens at the club nights as well as photos from the night, projects that I am personally working on and upcoming games and releases.
Looking forward to seeing people at the club soon and posting online in the future.
During our Long Night we had lots of superb things happen at the club. One of the best of these things is that 2d6 Lodge is now affiliated with GCN, the Gaming Club Network!
Welcome to 2d6 Lodge! This is our first blog post!
This group has been opened for all gamers and hobbyists in and around Cambridge who are looking to find a place where they can gather to play their favourite games, have discussions with fellow gamers, build and paint models, or just meet up with people for a chat.
All information regarding 2d6 Lodge is listed below, and as time goes by this may be further updated, but until then all relevant information is gathered here!
2d6 Lodge is open every Friday from 5pm-10pm in Drama Studio One (to the left of main reception) at:
We only collect a fee from you if you’re actually playing a game
Payment received by club Admins
Advance payments available if wanted (just ask us for details!)
All penny of the funds received go towards the hire of the venue and the running of the club!
All gaming systems are welcome!
Painting stations available!
Gaming tables can be booked in advance.
Six Wargaming tables (6×4 feet for 40K, Fantasy, Warmachine, etc.) can be booked for one of two time slots:
5.15pm-7.15pm; and
7.30pm-9.30pm
This gives us gamers two hours to set up and play and a little time in between to tidy up for the next gamers!
Book early to avoid disappointment!
More wargaming tables will be made avialable if there is regular demand!
Smaller tables are also available for games not requiring 6×4 feet of tablespace!
Separate tables will be available for card games.
Free parking is available. There is more parking towards the back fo the school, but the gate there is locked at 7pm, so please be aware of this if using the extra parking!
The Cambridge number 1 and 2 buses drop off very close to the school entrance. The number 1 (Citibus) stops directly outside of the school; the number 2 bus at the end of Queen Edith’s Way, which the junction of Wolfstan Way (just a short five minute walk from the school).
The 2d6 Lodge club is run by six administrators (two of whom are staff from Netherhall school).
No membership fee. Just pay when you play!
Disabled access.
Fire safety. Extinguishers and exits are all in place and routinely monitored.
No smoking on the premises. You must exit the school gates, but these are within an easy distance of the gaming hall (Once you are past the school sign on the main footpath, you are off the school premises!)
Food and drink is not allowed in the gaming hall. There is a small area still inside the building, if people want to stay in the warm, but it is still possible to eat outside of the gaming hall.
Toilets are available: Male, Female and Disabled. Please use the appropriate toilet.
Vending machines are supplied on premises so please help yourselves.
A painting table will be available if required. Water will be provided, but you must bring your own painting equipment and tools.
Anyone younger 16 years old must be accompanied by a parent (plus a contact number).
Book club/discussion is available, if the demand is there.
Future trips can be planned. For example, Warhammer World, Games Day, Salute, etc.
Campaigns to be planned (Heresy, Fantasy Legends, Warmachine, etc.)
Regular tournaments are organised through the club.
Practice and advice/tips on games for preparations for official tournaments or general gaming.