Category Archives: Introduction

Work in Progress (09/08/15)

Hey guys, so I am in the middle of several projects at this time but I wanted to show you a couple that I am doing specifically for the club.

 

First we have some Age of Sigmar models getting prepared for the school club that runs before ours on Friday afternoons.

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First I’m going to start with the Chaos forces as I am a known worshiper of the Chaos Gods. These are lovely models and am looking forward to getting these guys on my painting table.

Next we have something special that I’m not sure people have had a chance to play. A while ago we were lucky enough to receive a couple of starter kits from Mantic games for the Mars Attacks! tabletop game and they have been in the school cupboard for a while but I thought I would bring them home and get them painted up in case anyone wanted to give it a go. In the starter kits we got several playmats and loads of terrain pieces. I have put together a couple of playmats of my own from some cork boards which are the same size as the ones that we were given. This is one of the mats I have in progress with some of the models we have.

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This is going to be a fun little project and I will be posting some more photos of it over the next few weeks.

Hope you enjoyed this post.

HHH.

Club night (07/08/15) Bolt Action, DzC and DOOM!!!

So another great night  on Friday! We had loads of people down and other games being played.

So let’s get into it.

So first we will head to a controversial battle between the forces of USA and the British army. Must be a training exercise.

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Looks like this American tank has a tasty morsel in it’s sights. To good an opportunity to miss.

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The Americans slowly make their move forwards, forcing the British on to the defensive.

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Unfortunately, the power of the USA is too much for the British and are wiped out to a man. No wonder they are considered the greatest power on the planet.

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Next we continue a few miles away where things can only be considered as a major “friendly fire” incident, as the USA face off against the USA.

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We start things off with Scott’s army in a line formation and George’s army in  a more scattered formation, both of them with their tanks in the open ready to do some serious damage.

 

As the marines make their way forward George quickly move his tank to the centre of the board. During this time the foot soldiers make mincemeat of each other.

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Scott’s tank get lucky and escapes incoming fire from George’s and heads out to assist his dwindling allies. By the end not much is left on the table, but the only victor is the true enemy from the East.

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Me head many years into the future where the warfare has advanced but there is equally as much death. With Daniel’s UCM forces preparing for a defensive fight, while Roger’s Shiltari launch an invasion force to wipe out any resistance.

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Time for some futuristic skirmish action. DOOM!!!

Ollie and I have once again joined forces to survive and escape this hellhole station and it’s evil task master Dan Kirk (the anti-christ of DOOM).

 

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As soon as we head out from our starting point we are instantly attacked by the invaders. With my upgrade cards I can quickly cut through any enemy that I come across while Ollie can back me up with his range and damage advancing upgrades.

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We head towards the next section of the station and come across a Mancubus but thankfully due to our combined strength we rip through the bastard.

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Things look all clear for now as we head through the next door…

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…AMBUSH!!! The ultimate evil has laid a trap and has cut me off from Ollie! But luckily with my trusty chainsaw and Ollie making it through the door allows us to make short work of the Imp and Zombie that are sent to kill us.

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We make quick work of any invaders we come across till we find the portal that leads to the final section of the station. Ollie is attacked by one if his mortal enemies, a Demon, but is lucky enough to avoid its attack and we regroup to finish them off, gather supplies and head through the portal…

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… To pure HELL! We come across multiple enemies in the form of three Imps, two Mancubus and worst off all a Cyberdemon. I was unlucky enough to have my chainsaw broken in a previous fight and was knocked back through the portal by the Cyberdemon. Ollie is left to defend for himself. He takes out the remaining Imp’s and holds his ground against the Cyberdemon as I make my way through the portal, Ollie passes me his chainsaw and we chop the Cyberdemon to pieces then make quick work of the Mancubus.

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This leaves us alone in the final section to get our barrings and take some time to regroup and recuperate. We prepare for the next invasion.

So it seemed to be a great night with some great games played. As always this makes me look forward to next week even more.

As always I hope you enjoyed this post, see you all next week.

HHH.

HALO: FLEET BATTLES!!! Battle report.

So I have been able to get my first proper game of Halo: Fleet Battles.

Thanks to @mterminatorw for inviting me to his place and playing.

So as this was my first chance to play the full game after practicing just the Battlegroup phase it was a great experience to use everything in my Fleet.

So let’s get started.

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So this is the setup that we started with, no small encounter, we went straight to the defence of Reach. Michael was playing the defending UNSC fleet while I was launching a first wave attack against Reach with the Covenant. We both had around 1000p (give or take a few points).

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Things quickly started to escalate when I lead my main force into the asteroid fields and the UNSC was quick to react and meet me up close and personal.

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The UNSC battlegroup got the first damages on mine with its first volley (those MAC cannons can pack a serious punch when combined together). Not to mention all of the bombers that are hanging around my Battlecruiser.

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i soon retaliate by destroying one of the Paris class elements and reducing the incoming firepower from this battlegroup.

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Not only do the UNSC bombers succeed in damaging and hitting a vulnerable system on my Corvettes but now he has launched boarding parties. Time to let the Elites have some fun.

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While the action continues on the other side of the asteroid field my bombers are able to some serious damage against this Paris class element causing 2 damage tokens and a vulnerable token in just one attack run. This leaves it easy prey to my battlegroup that is descending down on them fast.

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Thing start to get really close in the centre of the asteroid field as Plasma lances and MAC cannons are starting to go off a short range causing some major damage and loss to both fleets.

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This is where things start to get really interesting. UNSC troopers have been able to board one of my Corvette elements and are causing some serious damage on board and soon make there way to my core where some well placed chargers send it into overload.

 

 

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The resulting CRITICAL CORE BREACH  is powerful enough to take out one of the other  Paris class elements and deal damages to the final Paris class element and the supported Marathon class element. Not to mention wiping out any wings in the local area.

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As the remaining ships launch their final desperate salvos and boarders it looks like it could be anyone’s game.

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And this is where we come to possibly the best play in the game. A group of Spartans have been able to board my centre Battlecruiser and have snuck a HAVOK tactical nuke on board hoping to rid the sector of the alien menace. They  quickly fight past the remaining Elite and grunt defenders and make their way to the centre of the ship and plant the bomb. They fight desperately to return to the waiting Pelican. Can they make it in time…

The answer is…

NO!

 

 

 

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With the HAVOK’s timer reaching zero it vaporizes every living thing in the local area. Leaving nothing but dust and echoes.

This was the final and most successful attack in the game, wiping out every last ship from local space. Leaving Reach secure till the next wave of Covenant arrive and hopefully giving the rest of the UNSC defence to gather and prepare.

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But whats this?!? It seems like one lonely bomber wing has survived to tell the tale. This guy was lucky enough to have survived the HAVOK nuke but he has quite a trip to make his way back to Reach.

This scene reminds me of something but I can’t remember what…

Well as this was my first game I got great satisfaction from the result. We had a great game with some fun moments and look forward to the UNSCs revenge against the Covenant menace.

I hope you enjoyed this battle report and I look forward to doing more in the near future.

 

HHH

 

Introducing Halo Fleet Battles

What I will be talking about today is something that I have been looking forward to since Salute 2015, the release of Halo Fleet Battles, from Spartan Games and 343 Industries.

So you know i’m not going into too much detail in the rules, but I will explain the basics of the game.

What I will start with is some photos and descriptions of the contents of the boxset.

Lets start with the fun part, the ships.

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As you can see above you get plenty of ships in the box, although I actually have two boxset’s worth of Covenant ships.

The ships are easy to put together and come on the sprues in such a way that you barely need the instructions to put them together (although the Paris class Frigate comes in one piece).

The ships you get in the boxset are:

  • UNSC (32 models)
    • 1 Epoch-class Heavy Carrier
    • 4 Marathon-class Heavy Cruisers
    • 27 Paris-class Frigates
  • Covenant (17 models)
    • 1 ORS Class Heavy Cruiser
    • 2 CCS Class Battlecruisers
    • 14 SDV Heavy Corvettes

The boxset gives you more ships for the UNSC but that is mainly due to the fact that the Covenant ships have much longer range and much stronger weapons. The UNSC have the obvious numbers advantage plus they can move faster then the enemy ships.

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*An example of a game setup of Halo Fleet Battles*

Next lets talk about the rulebooks. The core rulebook as shown on the right is absolutely packed full of amazing lore information, pictures from Spartan Games own collection of Halo ships (Including the beautiful Assault Carrier that should be out by the end of the year), and of course all the rules you will need to play the game. The other book has game setups and special scenarios to play the epic space battles that lead up to and decide the fate of the UNSC fortress world of Reach.

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OK, so now lets talk about who will lead your fleet.

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*Vice Admiral Michael Stanforth*

 

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*Supreme Commander Rho ‘Barutamee*

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The photo above shows the Commander cards that have the special rules for the character who will lead your fleets. They explain their rank, command ship names, standard rules and special rules (which are used in the game to give advantages to your fleet) plus that commander’s UNIQUE ABILITY, a special rule that the commander can use mid-game. Next to these cards are the special ORDER DICE, these are used in game to play the standard/special rules and help in deciding who has initiative.

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These are the ship profile cards that come in the boxset and explain all details of the ships that you will need to play the game, ex, ships type, movement, damage track, weapon profiles and special rules. They also show the different formations you can have the ships in. You can either have a UNSC Epoch class Heavy Carrier alone, or you can have it supported by a Paris class Frigate, this give you the advantage of having more firepower and better defenses while having to pay slightly more in the army list. You also get the profiles for the squads of fighters that are launched from the larger ships,  bombers and even boarding craft, some of which can contain Spartans or even Elite Zealots.

Below is an example of the ship templates, that have an easy to use profile listed on it as well as showing the different arcs of fire that the ships can use. Some weapons can fire in Fore, Port or Starboard arc, and some weapons can fire multiple arcs.

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Lets talk about Tokens.

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The photo above shows examples of the tokens that you will use in the game. The top line are used for Covenant interceptors, boarding craft, bombers and the Zealots that can be sent to attack enemy ships. Then we have the UNSC variants, bomber, boarding craft, two types of interceptors (which have slightly different profiles) and the spartans which can cause some serious damage if allowed to get aboard an enemy ship.

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Next we have the playing dice that will be used in the game. In the boxset you get 20x special D6 and 2 x D6, (these are used to decide initiative and rolling for damage dealt against boarded ships).  The special dice are 6 sided but only have 4 types of symbols, these are (2) 2 successes, (1) 1 success, Miss and FAIL! These dice can actually have differing results when shooting against other ships as there is a special rule called ‘FIREPOWER RATING’ where certain weapons or space phenomenon can effect where on the rating chart you roll giving you better or worse chances of doing damage.

Next we have the terrain templates that come in the boxset.

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I think these are great! Great detail!! And some great rules. They can effect movement, shooting and even damage ships. Better be careful when moving near those planets, one misstep and all they’ll find of your ship is a massive crater.

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Final part of the boxset is the Reference Sheet, giving you all the details you’ll need for easy use while playing and blowing stuff up!!!

This is obviously just a small overview of the game but if you are interested in a more detailed look how about you pop down to the club for an intro game, I’ll be running them anytime someone wants a go.

Also if you are interested in the game you can find it in the link below or from several independent stockists.

http://shop.spartangames.co.uk/ProductDetails.asp?ProductCode=HFBB01

Anyway, hope you enjoyed and look forward to your opinions and responses.

 

HHH

Club Night 24/07/15

Alright guys! So we had another amazing night of gaming last night with loads of different games going on at the same time. As usual many photos to follow. Please enjoy.

First off we were lucky enough to have an introduction to Dropzone Commander for anyone who fancied it. Thanks to @James_Alex_B from @HawkWargames for coming down and showing this off as well as being kind enough to donate a rulebook plus plenty of the terrain used in the game for anyone who wants to play in the future.

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Before everything kicked off of the night we had a tense game of Guildball between @NationofLee Fisherman and Luke’s Morticians, as is usually the case Shark is able to make it to the goal and score without much hassle.

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For the first time we got some people playing Age of Sigmar at the club. It looks to me that the Tombkings force has their work cut out for them against those Sigmarites but they quickly get the upperhand when some fresh troops are resurrected to bring more pain.

 

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Now we come to a very interesting game of Malifaux, a three-way battle. Seems like some Arcanists and Neverborn are having a bit of a scrap, at which time the Guild makes an ambush to bring these criminals to justice. Unfortunately, the Guild underestimated how many enemies they would be facing a take a nasty beating. They were able to make several arrests before retreating. Better to survive and fight another day.

 

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Next we come to the intro table to the new game from @spartangames and 343 Industries Halo Fleet Battles. I was able to build and paint everything and read the rulebook in two days in preparation, and I was exhausted by the end of it but was happy to show it off to the club. Had some interest from a couple of players and hoping to show it off to others soon.

 

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It seems like the Dropzone bug really bit last night as we had a full game going on at the back of the room. Seems like some big ships and even a gigantic walking tank are about to make a mess of each other.

 

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Finally we had another epic battle from the world of Bolt Action. Something tells me that tank is going to make someone day really, really bad.

 

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Some amazing games last night and great to see so many people again.

 

Looking forward to next week!!!

Upcoming post for the weekend of 25th July 2015

Hey guys,

So it’s been an exciting week for me. Not only have I been off work all week but my preorder’s of Halo Fleet Battles arrived on Wednesday and I have been working hard the last day and a half building, painting the models and learning the rules ready for an intro night at the club.

In regards to this I will be posting three articles this weekend, one for the events of club night, including the intro games held for DropZone Commander, my intro games for Halo Fleet Battles and an article on the game in general including my impressions of the models and how the game plays.

Look forward to writing along with plenty of pictures.

See you all soon,

HHH

Harry’s First Post!!!

Hello everybody 🙂

My name is Harry and this is my first post as an administrator for the 2D6 Lodge website.

I was one of the first founders of the 2D6 club and am frequently found at the club on Friday nights. I have been part of the hobby world since I was 11 years old and played games such as Warhammer 40,000, Warhammer Fantasy, Malifaux, Guildball, Deadzone, Dreadball and will soon be playing Halo: Fleet Battle coming from Spartan Games when it is released on Monday 20th July 2015.

Most of my future posts will include details of what happens at the club nights as well as photos from the night, projects that I am personally working on and upcoming games and releases.

Looking forward to seeing people at the club soon and posting online in the future.

HHH

Hello world! Welcome to 2d6 Lodge!

Welcome to 2d6 Lodge! This is our first blog post!

This group has been opened for all gamers and hobbyists in and around Cambridge who are looking to find a place where they can gather to play their favourite games, have discussions with fellow gamers, build and paint models, or just meet up with people for a chat.

2d6 Opening Night
2d6 Opening Night

All information regarding 2d6 Lodge is listed below, and as time goes by this may be further updated, but until then all relevant information is gathered here!

2d6 Lodge is open every Friday from 5pm-10pm in Drama Studio One (to the left of main reception) at:

Netherhall School,
Queen Edith’s Way,
Cambridge
CB1 8NN

£3.50 per evening (for up to 5 hours gaming!)

  • We only collect a fee from you if you’re actually playing a game
  • Payment received by club Admins
  • Advance payments available if wanted (just ask us for details!)
  • All penny of the funds received go towards the hire of the venue and the running of the club!

All gaming systems are welcome!

Painting stations available!

Gaming tables can be booked in advance.

Wargaming Tables
Wargaming Tables
  • Six Wargaming tables (6×4 feet for 40K, Fantasy, Warmachine, etc.) can be booked for one of two time slots:
  •   5.15pm-7.15pm; and
  •   7.30pm-9.30pm
  • This gives us gamers two hours to set up and play and a little time in between to tidy up for the next gamers!
  • Book early to avoid disappointment!
  • More wargaming tables will be made avialable if there is regular demand!
  • Smaller tables are also available for games not requiring 6×4 feet of tablespace!

Separate tables will be available for card games.

Free parking is available. There is more parking towards the back fo the school, but the gate there is locked at 7pm, so please be aware of this if using the extra parking!

The Cambridge number 1 and 2 buses drop off very close to the school entrance. The number 1 (Citibus) stops directly outside of the school; the number 2 bus at the end of Queen Edith’s Way, which the junction of Wolfstan Way (just a short five minute walk from the school).

The 2d6 Lodge club is run by six administrators (two of whom are staff from Netherhall school).

No membership fee. Just pay when you play!

Disabled access.

Fire safety. Extinguishers and exits are all in place and routinely monitored.

No smoking on the premises. You must exit the school gates, but these are within an easy distance of the gaming hall (Once you are past the school sign on the main footpath, you are off the school premises!)

Food and drink is not allowed in the gaming hall. There is a small area still inside the building, if people want to stay in the warm, but it is still possible to eat outside of the gaming hall.

Toilets are available: Male, Female and Disabled. Please use the appropriate toilet.

Vending machines are supplied on premises so please help yourselves.

A painting table will be available if required. Water will be provided, but you must bring your own painting equipment and tools.

Anyone younger 16 years old must be accompanied by a parent (plus a contact number).

Book club/discussion is available, if the demand is there.

Future trips can be planned. For example, Warhammer World, Games Day, Salute, etc.

Campaigns to be planned (Heresy, Fantasy Legends, Warmachine, etc.)

Regular tournaments are organised through the club.

Practice and advice/tips on games for preparations for official tournaments or general gaming.

Sponsorship of other clubs around Cambridgeshire.

Twitter: @lodge_2d6

Email: 2D6Lodge@gmail.com

Web: http://2d6lodge.co.uk